The Last of Us Season 2, Episode 1, kicked off with the kind of quiet emotional power that fans have come to expect from the series. Titled Future Days, the episode doesn't just reintroduce us to Ellie and Joel; it invites us into a space where grief simmers beneath the surface, and every frame feels intentional. But for longtime fans of the Naughty Dog video game, this return goes deeper than narrative. It's layered with subtle visual and thematic callbacks that reward close attention. Yes, the episode is brimming with Easter eggs, clever details pulled straight from The Last of Us Part II, each one carefully placed to echo the story we thought we knew.
From console to the small screen: how a game became a global phenomenon
When The Last of Us first hit PlayStation consoles, it was hailed not just as a great game but as a landmark in storytelling. So when HBO announced a television adaptation helmed by Craig Mazin (Chernobyl) and Neil Druckmann, the game’s original creative director, it came with sky-high expectations. Miraculously, Season 1 delivered. And Season 2, adapting the darker, more fragmented storyline of Part II, shows no signs of losing that momentum.
Episode 1 doesn't rush to shock. Instead, it lingers in quiet spaces: Jackson’s snowy streets, Ellie’s silent stares, the air between conversations left unfinished. These moments aren’t filler; they’re essential. And in them, the show plants small but meaningful seeds that fans of the game will instantly recognize.

Plot and structure: a moment of peace, laced with tension
The first episode of the new season takes us back to Jackson, Wyoming. Three months have passed since Joel’s controversial actions at the Firefly hospital. Ellie is trying, in her guarded way, to adjust to life in the community. She trains, socializes, and attends gatherings, but she’s carrying something heavy. Her relationship with Joel is strained. Their once-easy rhythm is now filled with awkward pauses and unspoken regrets.
The episode doesn’t spell everything out. Instead, it lets us feel the tension through the atmosphere. It trusts the audience to sit with discomfort. And in that space, it weaves in subtle references and quiet echoes of the past, both Ellie’s and ours, if we’ve played the game.
Who's who: familiar faces and new arrivals
Ellie, portrayed once again by the phenomenal Bella Ramsey, is older now, emotionally if not physically. Her performance captures the internal conflict of a character trying to hold onto normalcy while knowing, deep down, that something is broken.
Pedro Pascal’s Joel appears less frequently in this episode, but his presence is felt in every guitar string and every hesitant glance. We also meet Isabela Merced as Dina, who brings warmth and charm to every scene with Ellie. It’s a dynamic that feels natural, even at this early stage.
The community of Jackson also continues to expand, with returning characters like Tommy (Gabriel Luna) and Maria (Rutina Wesley) anchoring the setting with emotional weight and political complexity.
Differences and fidelity: where the series mirrors the game, and where it dares to stray
What sets The Last of Us apart from other adaptations is its careful attention to tone and emotional truth. The show doesn’t just mimic the game, it translates its essence. That means honoring the original visuals and beats while also embracing the strengths of long-form television.
In Future Days, fans will find several scenes lifted directly from the game, but also new moments that add depth. Dina’s dialogue, for instance, expands her personality. Ellie’s journal entries are given more emotional context. And the show takes its time with silence in a way the game, bound by interactivity, never could. Still, when it comes to emotional payoffs and character beats, the parallels are often uncannily precise.

A closer look: all the Easter eggs, one by one
The butterfly guitar
Hanging on Ellie’s wall is the butterfly-decorated guitar, an emotional relic from Part II. It’s the same one Joel gives her in the game, and the reference goes deeper than design. In the game, Joel plays Future Days by Pearl Jam on that guitar, a moment that binds him to Ellie in a way that words can’t. The choice to name the episode after that song isn't just a nod; it’s a memory, haunting the edges of Ellie’s present.
Savage Starlight
The Savage Starlight comics are more than just a recurring visual, they represent Ellie’s childhood, her escapism, her love for science fiction. In both the game and the show, these comics serve as a tether to who she was before the world hardened her.
The journal
We catch Ellie writing in her journal, a quiet, contemplative moment. In the game, players can read through her personal reflections, offering insight into her emotional world. Here, it’s visual storytelling at its best. No words needed. Just pen on paper and a heavy pause.
Music and nostalgia
From cassette tapes to posters of The Strokes and Pearl Jam, Ellie’s room is a time capsule of early-2000s youth. These details echo her tastes in the game and root her character in a reality that feels both post-apocalyptic and deeply familiar.
Shimmer the horse
Ellie’s trusty horse, Shimmer, makes an early appearance. Fans will remember Shimmer from Part II, where she becomes a steady companion during Ellie’s journey. Her presence here is more than practical, it’s emotional grounding.
The workbench
There’s a blink-and-you-miss-it shot of Ellie cleaning her weapon at a workbench, a clear reference to one of the game’s core mechanics: weapon upgrades. In the game, it’s a tactile experience that shows Ellie becoming more self-reliant and more dangerous.
Converse sneakers
Ellie’s black Converse shoes are part of her signature look, and seeing them on screen is a quiet but comforting nod to the game’s faithful design choices.
Employee of the Month
A snapshot on a patrol reveals a wall featuring a dog as Employee of the Month. It might seem like a joke, but it’s a clever callback to a safe-cracking puzzle in the game where this image holds the code to a combination lock.
Bottles as distraction tools
When Ellie tosses a bottle to draw an infected’s attention, it’s a familiar move to any player of the game. This stealth mechanic is one of the most basic survival tactics, and seeing it executed in the show is oddly satisfying.
The dance scene
Arguably, the emotional centerpiece of the episode, the dance between Ellie and Dina, is adapted nearly frame for frame from the game. The lighting, the music, the hesitant closeness, it all mirrors the moment that marked the beginning of something fragile and hopeful in Part II. Gustavo Santaolalla’s cameo
Gustavo Santaolalla, the game’s legendary composer, appears in the background during the dance, strumming a guitar. It’s a subtle cameo, but one that carries emotional weight for fans who’ve felt his music score every heartbreaking moment of the franchise.

Reception, impact, and what's next
Critics praised the premiere for its restraint, emotional clarity, and commitment to deepening character relationships. Bella Ramsey, in particular, has been singled out for a performance that captures Ellie’s anger, confusion, and longing without ever feeling forced.
The episode has already generated strong streaming numbers for HBO, suggesting that the fanbase remains loyal and that new audiences continue to discover the show’s layered storytelling.
A future worth watching
The Last of Us Season 2, Episode 1 is not a flashy reintroduction. It’s something quieter, more reflective. And in that quiet, it says everything. Through subtle details, each Easter egg placed with care, it tells us that while the world may have ended, memory still survives. These references aren’t gimmicks. They’re echoes. They remind us of where Ellie’s been and quietly warn us of what’s coming.
If this episode is any indication, Season 2 will not only challenge our expectations but also deepen our connection to a world where love, loss, and survival remain in delicate, painful balance.