Fans roast Warner Bros. after the ‘Wonder Woman’ game gets scrapped: "Speedrunning how to disappoint fans every year"

Warner Bros. Games logo (Image via X/ @wbgames)
Warner Bros. Games logo (Image via X/ @wbgames)

Warner Bros. Games just canceled the highly anticipated Wonder Woman video game. The company also chose to shut down three big studios—Monolith Productions, Player First Games, and Warner Bros. Games San Diego.

A spokesperson from Warner Bros said in a public statement:

"Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities."

Fans came through with the jokes, because why take things seriously? One user roasted saying:

"Warner Bros is speedrunning how to disappoint fans every year."

This user just handed WB an award in corporate fumbles.

Another user added:

"I mean... are we really surprised? WB has been making some 👎🏾 moves"

WB started swinging the axe but this user isn't shocked anymore.

A user went on to say:

"This game was never gonna see the light of day after we got no updates for over 3 years."

They knew the red flags were waving.

One user said:

"We knew this was a fumble"

Someone called it before the game even started.

One comment read:

"And there goes any hope of seeing the Nemesis system again"

Maybe WB is allergic to good ideas.


Why did Wonder Woman get canceled?

Money, money, no money: It turns out Warner Bros. Games has been hemorrhaging money. Their recent failures such as Suicide Squad: Kill the Justice League and Harry Potter: Quidditch Champions didn't quite rake in the gold coins.

Sources indicate their gaming department suffered some hefty financial losses, sending them into survival mode.

Development woes: A rumor on the street was that the Wonder Woman game was suffering from an identity crisis. Apparently, it underwent a complete reboot, which, in gaming parlance, is like attempting to save a sinking ship with duct tape.

More delays and more budget sinkholes meant that this thing was never going to make it out the door.

Strategic shake-up: Warner Bros. is all-in on franchise mode, focusing on anticipated guaranteed hits like Harry Potter, Mortal Kombat, DC, and Game of Thrones. Anything outside the golden circle is not getting cut.

Warner Bros statement further read:

"This is another tough decision, as we recognize Monolith's storied history of delivering epic fan experiences through amazing games."
"We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world-class studios and getting our games business back to profitability and growth in 2025 and beyond."

The Wonder Woman game that wasn't

Back in 2021, Warner Bros. made a big fanfare announcement saying that Monolith Productions, the same geniuses that brought us Middle-earth: Shadow of Mordor and Shadow of War, was working on a Wonder Woman game.

This was meant to be an open-world, single-player action adventure in the DC Universe.

The hook was the Nemesis System—that shadowy tech from Shadow of Mordor—that would allow players to form distinctive bonds with enemies and allies, making a world that actually responds to what you do.

The game would’ve thrown players into Diana of Themyscira’s shoes, challenging them to unite her Amazon family with humanity in the modern world.

One would forge friendships, create enemies, and feel like actions had consequences. This could've been a genre-defining game, but it got left in the gaming graveyard, alongside Scalebound and Silent Hills.

Edited by Sroban Ghosh
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